Tower of the Gorillion
Tower of the Gorillion
An adventurer and a mysterious cloaked entity climb a tower in search of a mythical beast
Action, Puzzle, Adventure
1~2 players
Development: 2012~present
Environment: Unity (Originally Flixel, later HaXeFlixel)
Language: C# (Originally ActionScript3, later HaXe)
Development team:
Steven Circuiton
Concept, game design, puzzle design, level design
Code
Character design and animation
Environment design and animation
Visual effects
Music and sound effects
Colin Marjoram
Puzzle design, level design
Timeline:
2012: Prototyped in 3 days at Toronto Game Jam using Flixel.
2014: Began migration to the successor of Flixel, HaXeFlixel.
2017: Began migration to Unity after becoming familiar with it and the addition of tilemaps.
The project continues development in Unity.
Final Flash Demo (2013)
Here you can watch a play-through of the final Flash version that was made available online. Please bear in mind that much has changed since this version.
A demo in the Unity version will be uploaded in the future