CIRCUITON DESIGN WORKS
Updated 2673.05.13

Tower of the Gorillion

Tower of the Gorillion
悪魔塔ゴリリオン

A piercing howl is heard, and Grimmer is enticed to solve the mystery, followed by a cloaked figure.

What is it?

An action / puzzle platformer. The catch – two characters interact with separate planes of the level. Either alternate between them or play with a friend! Or an enemy if you have one nearby.

How to Play

Guide the two characters through the stages, avoid hazards, and cooperating to make progress. Many objects interact with both the foreground and background so pay attention.

Controls

Menu

Navigate ↑ ↓
Modify Setting ← →
Confirm / Continue X or Space
Cancel / Back Z

Game

Reset Room Q
Pause Menu Enter
Exit Fullscreen Esc

Single Player

Switch Player Space
Move / Climb ↑ ← ↓ →
Jump Z
Attack X

Co-op

Grimmer Gewalt
Move / Climb ↑ ← ↓ → T F G H
Jump . Z
Attack / X

More Info

By Steven Circuiton and level design by Colin Marjoram.

If you like it so far, upvote it on Steam Greenlight, if you don’t mind.

And if you want to follow the development a bit more closely, check out our devlog on TIGSource. If you’re into that sort of thing.

Wallpaper: [1920 x 1200]

Original Prototype made at Toronto Game Jam 7 (May 2012)
Made with Flixel 2.55, DAME 3, FlashDevelop, Graphics Gale

Special Thanks to Justin Roberts and everyone at TOJam 7.
Thanks also to Eurogamer Expo 2012 for hosting this game.